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Bewerken voor Andrew Optimus Goldheart

Bewerking goedgekeurd door Andrew Optimus Goldheart

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[* black] Cog-zooks! We've got our gears turning as we remove the [https://en.wikipedia.org/wiki/Eye_relief|eye relief|new_window=true] adjustment on the Vive headset.
- [* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance between the headset's optics and your eyes.
+ [* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance from the headset's optics to your eyes.
[* black] The Rift CV1 doesn't have this feature, probably because its [guide|60612|asymmetric lenses|stepid=126966] allow you to adjust focus by simply pushing the headset higher or lower on your face. Is this confirmation of a different approach to optics in the Vive? Only more teardown will tell.