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Bewerking door Andrew Optimus Goldheart

Bewerking goedgekeurd door Andrew Optimus Goldheart

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[* black] Cog-zooks! We've got our gears turning as we remove the [https://en.wikipedia.org/wiki/Eye_relief|eye relief|new_window=true] adjustment on the Vive headset.
[* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance betweenfrom the headset's optics andto your eyes.
[* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance betweenfrom the headset's optics andto your eyes.
[* black] The Rift CV1 doesn't have this feature, probably because its [guide|60612|asymmetric lenses|stepid=126966] allow you to adjust focus by simply pushing the headset higher or lower on your face. Is this confirmation of a different approach to optics in the Vive? Only more teardown will tell.