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Fourth generation iPhone. Repair is straightforward, but the front glass and LCD must be replaced as a unit. GSM / 8, 16, or 32 GB capacity / Model A1332 / Black and White. This page aims to help users troubleshoot, fix, and seek help for the iPhone 4.

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What is the GPU? Is it SGX535 or rumored SGX545?

I'm very curious as to why the GPU wasn't mentioned. What is the GPU in the iPhone 4? Is it the same SGX535 in iPad and 3GS or did Apple go with the SGX545, which has been a rumor for sometime?

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Monteiro2008

Iphone4 use SGX545, and this GPU graphics boost over the current SGX535 in the iPhone 3GS: up from 28 million polygons per second to 40 million in SGX545.

This Gpu run:

DirectX10.1 API support

Enhanced support for DirectX10 Geometry Shaders

DirectX10 Data assembler support (Vertex, primitive and instance ID generation)

Render target resource array support

Full arbitrary non power of two texture support

Full filtering support for F16 texture types

Support for all DirectX10 mandated texture formats

Sampling from unresolved MSAA surfaces

Support for Gamma on output pixels

Order dependent coverage based AA (anti-aliased lines)

Enhanced line rasterisation

SGX545 was also designed to deliver full profile OpenCL 1.0 capabilities, with advanced features including:

Support of round-to-nearest for floating-point math

Full 32-bit integer support (includes add, multiply and divide)

64-bit integer emulation

3D texture support

Support for the maximum 2D and 3D image sizes specified in the full profile.

Inside POWERVR SGX545

USSE (Universal Scalable Shader Engine), the main programmable processing unit within each POWERVR SGX545 pipeline, is a scalable multi-threaded GPU shader processing engine that efficiently processes graphics as well as many other mathematically-intensive tasks. USSE can be programmed using the GLSL language that forms part of the OpenGL ES 2.0 specification, or in the C-based parallel processing language used in the OpenCL specification – both APIs from the Khronos Group.

POWERVR SGX545 delivers the broadest range of graphics API feature sets in the industry, while also enabling developers to gain greater access to the full capabilities of the USSE-powered GP-GPU in a broad range of applications including digital imaging, video processing, game physics, cryptography, and other general computing tasks that can benefit from parallel processing.

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Click here

You might want to look at the webpage above. It contains everything you want to know about the iPhone, iPad, and iPod Touch. It is updated often, so check back for the most current secrets.

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I fixed up the links for you and + for the site, nice info there.

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aarrrghh - SGX535 (also in the intel gma500)

i don't know it for sure - but it worked in the past and i think it will work in the future

take the iPhone 4, wait a few days until a good jailbreak is out (it's already done) and use a tool like ifunbox to simply compare the used gpu kext of the devices.

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Wes McDermott zal eeuwig dankbaar zijn.
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